AI Insights · Timothy · October 2024
Top 5 Third Person Games on iOS in Ukraine: Q3 2024
Explore the performance of the leading third person games on iOS in Ukraine during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top third person games on iOS in Ukraine showcased interesting performance trends. According to Sensor Tower data, these games experienced varying degrees of success in terms of downloads, revenue, and active user engagement.
PUBG MOBILE from Tencent Mobile International Limited saw a fluctuating revenue pattern, peaking at around $77K in early July before settling to approximately $53K by the end of September. Weekly downloads reached their highest in late July with about 6.9K, maintaining a steady trend towards the quarter's end. The game consistently engaged a large user base, with active users increasing from 221.4K in early July to 256.8K by the end of September.
World of Tanks Blitz™ by WARGAMING Group Limited had a revenue peak of around $43K in early August, with a slight dip towards the end of the quarter. Downloads remained relatively stable, fluctuating between 1.8K and 2.5K. Active users saw a decrease from 39.1K in July to 30.6K by late September.
Last War:Survival from FUNFLY PTE. LTD. demonstrated a growth in revenue, peaking at $26K in mid-September. Downloads showed a consistent trend, reaching a high of 7.2K in mid-August, while active users increased from 22K in July to nearly 29K by the end of the quarter.
Genshin Impact, developed by COGNOSPHERE PTE. LTD., recorded a significant revenue peak of $10K in mid-September. Downloads showed a slight increase, peaking at 2.4K in late August. The game maintained a strong user base, with active users rising from 20K in early July to 27.5K by the end of September.
Lastly, BLACK RUSSIA from BLACKHUB had a modest revenue increase, reaching approximately $5.9K by the end of September. Downloads remained stable, with a slight peak at 2.5K in early August. The active user count showed a steady increase, ending the quarter at around 12.6K.
For more detailed insights and data on these games, visit Sensor Tower.